Follow these steps to generate your first RDST terrain:
RDST Layer Data is a ScriptableObject that defines:
- Which classification codes map to which textures
- Texture properties (tiling, normal maps, etc.)
- Blending configuration
- Alphamap resolution
Step 1: Create RDST Layer Data Asset
1. Right-click in Project window
2. Select Assets Menu → Create → GIS Tech → RDST Layer Data
3. Name it (e.g., "MyLandCover_RDST")
Step 2: Add Classification Raster (manual)
1. Select your RDST Layer Data asset
2. In Inspector, expand 'Raster Masks'
3. Click '+' to add a new mask
4. Set 'Display Name ' (e.g., "Water")
5. Set 'Classification Code' (e.g., 199)
6. Set 'File Path' of the tiff NRCL source
7. Set the diffuse texture
Step 2.1: Add Classification Raster (Auto)
To read the tiff file and add all classifications to 'Raster Masks' List follow the these steps :
1. Select your RDST Layer Data asset
2. In Inspector, expand click on 'Browse'
3. Click on 'Add All classifications'
4. 'Raster Masks' will be filled with all classifications exist in tiff file.
5. Update classification display name according to the use case.
Step 3: Editor Mode Generation
1. Scroll to 'Terrain Textures' section
2. Set 'Texture Mode' to 'RasterDrivenSplatmaps'
3. Assign your 'RDST Layer Data' asset created (e.g., "MyLandCover_RDST")
4. Verify settings:
- ✓ RDST Layer Data assigned
- ✓ All raster masks have valid file paths
- ✓ All textures assigned