What is RDST?
Raster-Driven Splatmaps Technology (RDST) automatically generates Unity Terrain textures from real-world geospatial classification data. Instead of manually painting terrain textures, RDST reads classification rasters (like NLCD land cover data) and intelligently applies the correct terrain layers based on actual geographic information.
Example of RDST-generated terrain showing water, vegetation, and urban areas with accurate real-world placement
Key Benefits
- ✅ Automated Workflow - No manual texture painting required
- ✅ Real-World Accuracy - Textures match actual geographic data
- ✅ Consistent Results - Reproducible terrain generation
- ✅ Advanced Blending - Natural transitions between terrain types
- ✅ Runtime Support - Works in Editor and at runtime
- ✅ Interactive Tools - Click terrain to inspect classifications
System Requirements
- GIS Terrain Loader Pro 1.9 or newer
- Unity 2022.3 LTS or newer
- GeoTIFF classification raster files
**Recommended:**
- 8GB+ RAM for large terrains
- SSD for faster file access