Standard RP, URP, HDRP.
Windows,Mac, Linux, Android, IOS, WebGL.
. DEM Data :
*.Tiff : DEM 64Bit, 32Bit, 16Bit ((Tiled + Not Tiled),(Compressed + Not Compressed));
Multi-Bands 8Bit, 32Bit ((Tiled + Not Tiled),(Compressed + Not Compressed));
Grayscale Raster as DEM Model;
*.Asc : Arc ASCII Grid format;
*.Hgt : Shuttle Radar Topography Mission (SRTM) Data;
*.Flt : Floating Point Raster File;
*.Bil : Band Interleaved by Line (BIL) Image File;
*.Bin : Binary Float point;
*.Las : Lidar Point Cloud Format ;
*.Ter : Terragen File;
*.Raw : Unity Heightmap data;
*.Png Grayscale : Grayscale Pixel File;
.Ablity add custom DEM's data (Example already added to the project ).
. Raster Data :
*.GeoTiff : Raster GeoTiff Files
*.jpg : Digital Image Compression
*.Png : Short for Portable Network Graphic
Vector Data :
*.Osm : OpenStreetMap Informations ,
*.Shp : ESRI Geometry data,
*.GPX : GPS Exchange Format",
*.KML: Keyhole Markup Language
*.Geo-Json: Geographical Vector GeoJSON features
Supported Dataset for Other Platforms (WebGL, IOS, Andrroid) :
DEM : *.Tiff, *.Png
Raster: Full Support
Vector : *.Osm, *.Shp
Support for other files is available upon request
• Generate accurate Unity terrains from DEM's Data (up to 1m/pixel);
• Create multiple, seamless, terrain tiling.
• Split a terrain to tiles manually or automaticlly depending to the number of raster tiles existing in the texture folder;
• Generate terrains from non Geo-Refeneced DEM's (Like moon surface);
• Fix terrain holes and deformation;
• Generate terrain BaseBoards;
• Ability to Load Underwater (Negative) heightmaps;
• Scale terrain to real world dimensions (from Geo-Refeneced data);
• Generate a flexible terrain by setting the dimensions manually;
• No more scaling problem, you can set your vector scale and make your terrain as large/small as you want;
• Setting Terrain parameters (Heightmap resolution, detail resolution …) is easy and fast directly from “Terrain preferences” GUI Tab or From GISTerrainLoaderPrefs.cs script;
• Full access to the Geo-Data of any generated terrain in Edit mode.
• Serialize the heightmap to get/set data in edit/play mode without having to read the source DEM file.
• Generate high quality Unity terrains from LIDAR Point Cloud (*.Las) files.
• Texture terrains with any custom raster data (Imagery, Topographic, Terrain ... etc).
• Texture terrains based on “Splat mapping ” which will apply textures depending on customizable height/Slope;
• Ability to add shaded textures to terrains (Color Ramp, Elevation GrayScale, Slop ..);
• Generate terrains withour any texture.
• Generate terrains with a custom color;
• Ability to customize terrain material;
• Add topographic real shaders depending on terrain height/Slope (Color Ramp, Color Ramp with contour lines, Elevation GrayScale ....).
• Smooth terrains with unwanted jaggies, terraces, banding and non-smoothed terrain heights and surfaces;
• GTL Is also able to generate 3D trees, buildings, grass and roads based on vector data;
• Generate buildigns from complexed vector shapes.
• Vector data can be read without any reprojection operation.
• Ability to customize vector 'id', building parameters ('levels number, height ..) and many vector parametrs.
• Read and parse vectordata and extarct any needed informations with easy and simple API.
• Abitilty to add database to the gameobjects geneated in edit/play mode.
• Road Generator support (LineRender,EasyRoad3D and UnityRoadCreatorPro).
• Edit and export generated terrains to DEM's (GeoTiff, PNG/JPG GrayScale, Raw).
• Edit and export objects to VectorData (only ShapeFile).
• Ability to customize folders names (_Textures, _VectorData);
• Ability to customize and use any format for texture tiles.
• Ability to adapt GTL to load custom dataset.
• Update Raster + Vector Data in edit/Play mode without using the generator.
• Imporved Terrain Metadata (More details about projection ..etc).
• Ability to load data from StreamingAsset folder or from any location in the hard hrive
• Get/Set coordinates is now easy with very easy API.
• Get elevation [m] of any object/position (according to the eas level, Altitude-Elevation or Height).
• Runtime demo scene with new customized UI Interface.