Created: January10, 2024 Updated: January10, 2024
The default scale in GTL is DVector3(1,1,1), that means 1 m in real world terrain = 1 unity unite.
If the terrain is large or small we can change the scale to any value (Ex : DVector3(0.1,0.1,0.1)).
We can play with the scale in three axes (X-Y-Z).
We can find the terrain scale in the second panel part.
Set the scale to DVector3.One means that the terrain dimension in unity space will be as the real world dimensions.
In this case we have set the terrain scale for Y axe to 0.5 to reduce the terrain height.