Created: January10, 2024 Updated: January10, 2024
This tutorial show how to generate and texture terrains withing some per-calculated topographic algorithms to create textures according to the topology of a terrain.
Change 'Texturing Mode' to 'Shaded Reliefs'
Set Terrain Count.
Textures quality will be generated according to the terrain heightmap resolution.
Select 'Shader Type'.
Enable Save Shader.
New folder will appears next to DEM file 'DEMName_'ShaderTextures', it contains the shaded textures.
'Color Ramp' Shader
'Elevation GrayScale' Shader
'Elevation Inverted Grayscale' Shader
'Slop' Shader
'Inverted Slop' Shader
'Normal Map' Shader